Armin Ronacher's Game and Graphics Development Adventures
Jan 12, 2012

Random Notes on WebGL

Some random things I came across when using WebGL over Christmas.

Dec 16, 2011

Networking: How a Shooter Shoots

The changing face of networking in shooter games on the example of Battlefield 3 and other modern shooters.

May 8, 2011

My Favorite C++ Subset for Game Development

My personal set of features I use of C++ and a few reasons for why and why not other parts. YMMV

Apr 27, 2011

SDL 1.3 Behavior on iOS

SDL 1.3 works on iOS but because the operating system is quite different from your average desktop OS, some things work slightly different. This should give you a good overview.

Apr 25, 2011

SDL 1.3 on iOS

Extending on my SDL tutorial this guide shows how one can get SDL 1.3 and OpenGL ES running on iOS with the help of cmake.

Apr 11, 2011

Simple Texture Atlases

Texture switching is expensive and often not possible. As the cheap way out, store more than one texture in the same image. Here is how.

Apr 8, 2011

A Stacked Resource Manager

Tired of manually managing resources? Have a look at this ridiculously simple way to handle resource management in a C++ game project.

Apr 7, 2011

Surface to Texture

Now that you have an SDL image, how can you upload it to your graphics card and use it with OpenGL?

Apr 7, 2011

Loading Images the Simple Way

The easiest way to load images with C++ and SDL that does not involve the SDL_image library which needs a bunch of dependencies.

Apr 6, 2011

A Gentle Introduction into SDL 1.3

The missing SDL 1.3 tutorial that gets you started quickly with cross platform OpenGL development.