Some random things I came across when using WebGL over Christmas.
The changing face of networking in shooter games on the example of Battlefield 3 and other modern shooters.
My personal set of features I use of C++ and a few reasons for why and why not other parts. YMMV
SDL 1.3 works on iOS but because the operating system is quite different from your average desktop OS, some things work slightly different. This should give you a good overview.
Extending on my SDL tutorial this guide shows how one can get SDL 1.3 and OpenGL ES running on iOS with the help of cmake.
Texture switching is expensive and often not possible. As the cheap way out, store more than one texture in the same image. Here is how.
Tired of manually managing resources? Have a look at this ridiculously simple way to handle resource management in a C++ game project.
Now that you have an SDL image, how can you upload it to your graphics card and use it with OpenGL?
The easiest way to load images with C++ and SDL that does not involve the SDL_image library which needs a bunch of dependencies.
The missing SDL 1.3 tutorial that gets you started quickly with cross platform OpenGL development.